![]() ![]() The hunter’s “ascension” into a creature straight out of Lovecraftian horror does not a represent a victory for the character, but a tragic ending similar to those met by Gilbert and the real Iosefka. While it could be argued that there is an implied Philosopher’s Stone-esque element at play, in which one is only able to become a Great One if they don’t explicitly wish to do so, that is purely conjecture. ![]() They simply sought a cure for their affliction and, when forced to join the hunt, an escape from their newfound hellish existence. They slew both of those characters and many other proponents of the Healing Church, never once aligning themselves with the church’s sinister quest. While this may have been the goal of fanatical characters like Micolash and the imposter Iosefka, this was never the player character’s goal. When the hunter resists and ultimately defeats the Moon Presence, a Great One, in the final boss battle, the player unlocks the so-called “true ending” in which they are transformed into an infant Great One, “ lifting humanity into its next childhood.” Translation: they become a baby squid. Related: What King's Field Was (& What It Had In Common With Dark Souls) Though the church is aware of the consequences of blood transfusion, its upper echelons have persisted with their practices, using orphans, kidnapping victims, and other unwitting recipients as human experiments in their quest to elevate humanity to the status of gods, known as Great Ones. Once there, the player slowly uncovers the church’s true, sinister nature: the “healing” blood transfusions the church is famous for are the source of Yharnam’s scourge, causing recipients to transform into all manner of hideous beasts. Though no one appears to know what Paleblood actually is (and, in true FromSoftware fashion, the game never offers a definitive explanation), cryptic lore notes and the odd friendly NPC direct the hunter to the Healing Church, the home of blood ministry. They are then instructed to seek a mysterious substance called Paleblood in order to transcend the beast hunt and leave it behind, as if it were all nothing but a bad dream. After their initial transfusion, the player finds himself or herself transformed into a hunter, a beast-killing warrior with heightened abilities and a mystical connection to a sanctuary realm known as the Hunter’s Dream. Their reasons for journeying to the cursed city, on the other hand, are very clear: the player seeks a cure for their unknown illness, and Yharnam is the epicenter of blood transfusion and healing. Try and stay behind the boss and dodge when it attempts it's jumping attacks.Little is known about the player character’s life before they arrived in Yharnam.Since this fight occurs immediately after Gehrman's fight, it can be beneficial to die and restock your Blood Vial count.You should end up behind it and manage 1-2 attacks before it jumps away. The easiest way to fight the Moon Presence is to stay at mid-range and make it do it's 3-hit combo.It is possible to recover most of your health, since the window of recovery is massive. If there are no Blood Moon Orbs near the boss, attack it. After the area of effect, the boss will be stunned for a few seconds. If it connects it will leave you with 1 HP. ![]() The only way to avoid this is to time a quickstep or dodge roll such that your i-frames protect you. The Moon Presence will blast the whole stage in an area of effect. If the blood hits, you will be unable to use Blood Vials for 20 seconds. After a few seconds, the orbs will explore, dropping blood. The Moon Presence will create one or more pale white orbs. Sidestep this attack to dodge and immediately attack the boss once it lands. The Moon Presence will jump onto you and attempt to smash you. The Moon Presence will smash his right hand on the ground, and immediately after use it's tentacles to make a fast swipe. It is very easy to strafe around this attack and get a free attack in. The Moon Presence will swipe twice and then do a forward lunge grab.
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